Oct 17, 2013
JAWS 3D
I've been enjoying seeing other artists do this, particularly Francesco Francavilla with his post-episode, simple Breaking Bad illustrations. I watch a lot of crappy movies for this other project I'm involved with...so I think I'm going to try spending a few minutes after everything I watch, creating a quick movie poster/image/illustration/whatever right after I watch it...here's today's.
Oct 16, 2013
Kraken
So it was requested recently that I design a woodcut-style image of a squid attacking a ship, for the shower curtain in our new bathroom...here it is about half-way done.
Based on this idea:
Based on this idea:
Oct 8, 2013
Fat Cthulhu
Been sketching for a bunch of new illustration projects, but I've been doing so many...let's say 'less artistic' jobs lately, so I'm sketching as much as I can anyplace I can. Here's one quickie.
Sep 20, 2013
Choose One!
I just received the first prototypes of the game that I did the design and illustration for.
Here are some of the other ideas we had for skinning this game:
Zoltan the mind-reader (think of Tom Hanks' Big):
.
One that is reminiscent of the early radio-days, mesmerism, etc.
.
And here's one that was a combination of both...the Svengali.
.
Sep 14, 2013
Sep 11, 2013
Let me just repeat: Tick-tock, buddy
Incidentally, I know exactly where I was that day. It was my eighteenth birthday, and we were celebrating by smoking cigars in front of Jonas Clark Hall. No Jesus anyplace. No floating people. No discarded clothes on the ground. Sadly.
Sep 6, 2013
Advice
I'm often asked for advice for young artists who want a career making art. I have miles of advice, not all of it good, but it's what I've got. I was asked this recently, and I was trying to remember some points I'd made in an email a while back. Here's that email, with a few edits to make it more universal...
"Artist" "Advice"
First of all, let me say, even if your stuff isn't GREAT, you've got time and potential and you can go far. Don't give up before you've even started.
Don't let other artists' successes get you down and just as importantly, don't allow your successes get others down. We're all pretty much in this together. People you think are your competition often turn out to be your greatest friends and resources. They're probably going through the same struggles you are.
If you feel isolated where you are, move. Or use that Facebook page to connect and create a community. But don't just hide behind a desk, or a webpage, leave the house and meet people. No one – let me repeat, no one – is coming to beat your door down because they've heard of your epic, legendary reputation as an artist.
Make sure your spelling and grammar are tight, if some big shot emails you and they get a bad impression from your language skills, that's not good. The next email you get could be from someone at Nike that wants to you design sneakers. Make sure they know you are a total pro. Keep your emails short and proofread them before sending them.
Make art for your friends and family. Give it away to strangers, the good will and positive feedback feel great. And that feeling is a great motivator.
Do other stuff. Play music, write, do sports. These other activities relieve a lot of stress if you're turning an art-hobby into your main work. If you have success, this thing you love will grow into a thing that stresses you out. Have other outlets.
Find a pencil or pen or brush that you love, whether it's the brand, the style, or the actual tool. This is now your sword. Practice with it every day. If it's not serving you well, find a new, better sword! And when you are so comfortable with it that you could cut down a samurai (or draw one!) without so much as raising an eyebrow, you may discover that any new weapons you come across are a welcome fit in your skilled hand.
Make time every day to work at your craft. Work in a medium that you love so much that you enjoy looking at the surface even when it's not finished.
For a short while-- seek out and take every shitty art job that comes along, cd covers, t-shirts, small local businesses, bars, anything. You'll get used and abused, but you'll learn how to make do with your own resources; you'll learn what people want from you; you'll learn what you can offer; you'll see how people will try to take advantage of you. Don't let any of these jobs take over your life, they are a learning experience only.
Success in art is a two-way street. You can bust your ass making the "perfect" art, but if it's not what people want, then it's not going to meet with success. Only half of the job of "making it" is actually making the work look good. The other half is finding/creating your audience. Your audience, not just any audience. Yours.
The last thing is, if all else fails, it's no big deal. There's no shame in not "making it". I know plenty of great artists, who turned out to be even better dads, songwriters, glassblowers, writers, etc, etc. This is your one go-round on this planet – enjoy it.
"Artist" "Advice"
First of all, let me say, even if your stuff isn't GREAT, you've got time and potential and you can go far. Don't give up before you've even started.
Don't let other artists' successes get you down and just as importantly, don't allow your successes get others down. We're all pretty much in this together. People you think are your competition often turn out to be your greatest friends and resources. They're probably going through the same struggles you are.
If you feel isolated where you are, move. Or use that Facebook page to connect and create a community. But don't just hide behind a desk, or a webpage, leave the house and meet people. No one – let me repeat, no one – is coming to beat your door down because they've heard of your epic, legendary reputation as an artist.
Make sure your spelling and grammar are tight, if some big shot emails you and they get a bad impression from your language skills, that's not good. The next email you get could be from someone at Nike that wants to you design sneakers. Make sure they know you are a total pro. Keep your emails short and proofread them before sending them.
Make art for your friends and family. Give it away to strangers, the good will and positive feedback feel great. And that feeling is a great motivator.
Do other stuff. Play music, write, do sports. These other activities relieve a lot of stress if you're turning an art-hobby into your main work. If you have success, this thing you love will grow into a thing that stresses you out. Have other outlets.
Find a pencil or pen or brush that you love, whether it's the brand, the style, or the actual tool. This is now your sword. Practice with it every day. If it's not serving you well, find a new, better sword! And when you are so comfortable with it that you could cut down a samurai (or draw one!) without so much as raising an eyebrow, you may discover that any new weapons you come across are a welcome fit in your skilled hand.
Make time every day to work at your craft. Work in a medium that you love so much that you enjoy looking at the surface even when it's not finished.
For a short while-- seek out and take every shitty art job that comes along, cd covers, t-shirts, small local businesses, bars, anything. You'll get used and abused, but you'll learn how to make do with your own resources; you'll learn what people want from you; you'll learn what you can offer; you'll see how people will try to take advantage of you. Don't let any of these jobs take over your life, they are a learning experience only.
Success in art is a two-way street. You can bust your ass making the "perfect" art, but if it's not what people want, then it's not going to meet with success. Only half of the job of "making it" is actually making the work look good. The other half is finding/creating your audience. Your audience, not just any audience. Yours.
The last thing is, if all else fails, it's no big deal. There's no shame in not "making it". I know plenty of great artists, who turned out to be even better dads, songwriters, glassblowers, writers, etc, etc. This is your one go-round on this planet – enjoy it.
Aug 30, 2013
This afternoon's idea...the Doctor
Had this bouncing around my head for a bit. Wanted to get it started lest I forget it...I like posting these half-finished things. You can see where my head's at, plus it's a bit of a promise to eventually complete the thing.
Movie poster designs...2004?
I've been going through my old ftp server and discovering things I forgot I'd done. Not all of it is straight illustration.
Here's a series of 50's style movie posters to promote some Halloween masks and props from that unnamed novelty company I used to work with. These were 2 feet x 3 feet each. And I've blurred out the contact/company info at the bottom.
I can't remember which, but most of these were designed by Jordu Schell, who is now quite famous in the world of monster-making.
Here's a series of 50's style movie posters to promote some Halloween masks and props from that unnamed novelty company I used to work with. These were 2 feet x 3 feet each. And I've blurred out the contact/company info at the bottom.
I can't remember which, but most of these were designed by Jordu Schell, who is now quite famous in the world of monster-making.
Aug 29, 2013
Bel Air Process
Well, I'm reconstructing this from over a year ago. We'll see how well I remember what I did.
My friend asked me to design a sketch with her roller derby moniker as the inspirartion. She goes by the Bel Air Bomber. I started doing some really rough, blocky sketches in illustrator. I really had no concepts right away. Sketching in AI can be easy because you can slide or rotate things around, but honestly, nothing really beats sketching with pencil.
My friend asked me to design a sketch with her roller derby moniker as the inspirartion. She goes by the Bel Air Bomber. I started doing some really rough, blocky sketches in illustrator. I really had no concepts right away. Sketching in AI can be easy because you can slide or rotate things around, but honestly, nothing really beats sketching with pencil.
Couple more loose warmup-y things...I wasn't sure if I wanted the girl to be flying, or skating. Still fleshing out the idea. I liked the feel of this with the big foreshortening on the skate.
Pinup? Nah.
Probably not going to be a super-heroine, but what the hell, keep sketching...
This is an ok idea, but it feels less like a tattoo and more like a portrait in a magazine. Next.
Then I got the idea that maybe the Bel Air Bomber was dropping Chevys from like a WWII bomber or something? If I'm doing something like this, I'll use a modeling program like Sketchup. It's google-powered, so you can easily search for models that other people have uploaded. I can draw cars, but it takes forever, and I like the ability to change the focal length on the car, maybe get all fish-eye on the visual angles... the models are never exactly what I need, but they are a really good starting point.
One thing to note when drawing cars that aren't on the ground (or cars that are in mid-air during a big chase scene), the suspension (wheels, axels, etc) will hang much lower than when the car is on the ground. The suspension's job is to push the car away from the ground, if there's no ground, the wheels will be pushed away from the body.
You'll notice here that I'm working inside a blobby shape that looks roughly like a slice of bread. That is the shape I get to work with on this half-sleeve. My friend has a large, gorgeous tattoo of a dragonfly on her back, flowing a bit over shoulder. I don't want to mess with that, but I do want to take advantage of the her arm-muscles. This is on her left arm, so I'd like it to flow around the shoulder muscle and flow out through that nice area over her triceps:
Hmm... Maybe the bomb has already dropped, and she's posing on the wreckage?...I can make some nice flows with the smoke..?
Nah. The car needs to be sexy, not junked. Plus this has no motion in it. Literally dead-stopped, and what happens with the junk at the bottom? I don't like piles of junk without purpose, it feels like scribbling to fill up space, and this is someone's body. I'm not making a tattoo artist scribble, just because I was lazy. Next!
I like this flow...
I like this flow...
This is where it started to come together. The body flows nicely over that tricep area, and I can make some nice flows in the sky, using the clouds and parachutes. And one big central parachute to sit on the shoulder muscle. Not bad.
Here's the quickie thumbnails for this idea, probably about an inch or two in size. There was a real sense of joy in that posture, defiance of gravity. I like to have that in my work.
Her jersey number is 57, as in '57 Chevy,' so let's see if we can get that in there as well...way at the top you can see the silhouette of a B-52.
In the end we decided not to go with the 57, it was just too much, so I kept going with the illustration, keeping the colors really simple and the linework very thin. I like tutu's and goggles on my derby chicks. Not sure why. I just do.
I was pretty pleased with myself. That is, until the tattoo artist got to see it and had an objection. What I hadn't understood is that tattoos always, as a matter of course, always face forward. It's just not done, to have a figure on an arm that faces backward. So we had to rework it. I thought I'd have to start from scratch, but luckily we were able to just turn her head to face forward, I redrew her head and we all agreed that we liked the new one much better.
Bloody goggles!
Here's the almost-final, on her. Still needs some background color. The artist is Jeremy Lee at The Tattoo Project on Highland Street in Worcester, who is doing a fucking awesome job! I couldn't be more proud to have had a hand in it.
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