Oct 5, 2012

Wild and Crazy Guy


I've always loved this album and its cover since I first heard it when I was maybe seven years old. This is the original:


Oct 1, 2012

Back story

 I wanted to write some back story on that last piece.

 Last year I won a pretty large grant, and I decided I would use a portion of it to participate in the Illustration Master Class out in Amherst, MA. This is a weeklong course, where you study either painting, digital painting, or comics with world-class illustrators, painters, editors, writers. People who work in the industry and can give real world advice on what you're doing wrong with your brush as well as your interpersonal marketing.

 There's about a hundred students. Class starts at around 9am every day and ends around ...honestly, between 2 and 3am every morning. Most of the instructors are up all night in the studio with us. There are lectures and breaks throughout the day, which are all amazing and all different kinds of guest lecturers come and speak. The instructors are each masters of their crafts, many of which are artists I've followed since I was a wee lad. And many of the students blur the line between student and instructor, they were so goddamned good. Most of them were coming from all over the world, some as far as Australia. Some students were not incredible artists, but still well-versed in the world of fantasy/sci-fi art.

 Enter: me. A kid who happens to live an hour's drive away, very self-taught, a self-professed shitty painter with minimal experience with oils. I also don't work in that same realistic style that is really at the center of much of the teaching. But I'm not about resisting, I'm about learning. I decided I'd take the painting side of the class. I threw all of my acrylics in a box and headed over.

 Well, acrylics were not taught in the painting side, there were instructors who worked with it, but they were multi-skill, so they were mostly teaching the computer-side. The instructors on paint-side were all about oil and watercolor. I went over and visited the digital side quite often. They were teaching painting in Photoshop and other raster-based apps. I work in vector, which apparently is quite unusual. Even if I switched over to digital I still would have been a little bit lost. Yes, I'm admitting that I felt lost for most of the time. I had a couple of good studio-mates, Jason and Andrew who got me through, but I was sick for the first few days and just felt like I was drowning, completely inadequate to the task of being any kind of an artist.

 During the week, each student is expected to pick a theme from a few pre-determined assignments: A spaceship landed on a snowy planet, a scene from Dune, and dragon/human figure. Almost everyone picked the dragon theme, because it was so open-ended. I decided that I wanted to do something different. What came into my head was the same old D&D covers that I remember from the 80's. They're good, but I've just never been attracted to them.

 I like cyborgs, zombies, tough women and tits. Life gets easier once you figure out what your brain likes to make. For me those things are totally juvenile, and that's aok. Do I need anyone's approval? Not usually, no. But that week I was floating through a world of people who had never made that decision.

 Cyborg dragon it is.

 Here's a few thumbnails of what I was thinking of:




 The sketches went over well with the other students and instructors, and I learned how to mount sketches to board and get going. Except that I had no basis in oil and I felt like I just floundered all week. No. I felt like I was hiding all week. I had one or two good days where I felt like I knew what I was doing, but I basically came home feeling like a failure. I'd learned a lot concept-wise, but the hands-on painting, I felt like I'd just warmed a very expensive seat for a week.

 It went into the later-base. The hell with it. The 'painting' I made is buried in the back room somewhere. As soon as I got home, I was knee deep in client work and I applied a lot of the new principles to that work. That was good, but I've had a year where I've been feeling like I fucked it up.

 Recently, I pulled out the sketches and color studies and looked at them with new eyes. Then I applied the image to my current working style. I changed the size scale of the piece to my current preference which is 1:3 vertical, or 3:1 horizontal. This piece uses much of the lighting and other concepts ideas that I learned that week, but it's still got a lot of me in it. I don't know that it's my best work, but I wanted to give it an honest go, learn the rules and see what works and what doesn't.

 Below is the fruit of that effort. I can't imagine anyone has read this far, but thanks.

Joyride

Sep 30, 2012

Joyride

#2 of the Princess collection. Hah. I give you Joyride:

Sep 28, 2012

Her face


So, the biggest thing for me with this is really pushing the light to work well. The reason I started  this concept last year was to create an image that relies less on character and form, and relies more on light. I'm not sure I am succeeding in that yet. Once the forms are set, I'll continue to work on the light.

I've been looking a lot at different photographs of fire and skin. It's an interesting combination, skin has a reflective and translucent quality that really becomes apparent when it's next to fire. Here are a few examples... one from Cabin in the Woods (great flick, btw). Note the red glow, and the yellow highlight.

And the same effect is apparent here in Adam Hughes' painting of Phoenix:


So much simpler and eloquent than what I'm trying to do.

Sep 25, 2012

Atari Tooth

Just did this yesterday for my buddy Dr. Gonzo...

Sep 23, 2012

So much dicking around

This should be so much further, but I've barely touched it in a few days...I just spent a few minutes making some choices about a few things. I didn't like the way the girl's body and legs weren't straddling the beast properly. His feet weren't very convincing, or masculine. I tried a few different female figures and beefed up the feet. Not sure I'll keep the daisy dukes. 


I'm kind of treating this one like a painting where I work and step back, work and step back. This is somewhat rare, I usually go right at it, a lot faster. Not sure what philosophy is best. Probably the other one. 

Click to enlarge.

Sep 18, 2012

Dragon Girl part...let's say ...six

Pushing forward. I tried something smoky at the top of the fire plumes, I don't think I like it. One of the toughest things when I was thinking about this was figuring out how the light and shadow look around the pipes and fire. I thought they'd be a bit more chrome, but this works better, the dark, sooty pipes make the fire look brighter, plus chrome, it's kind of an immobile thing, a static, curvy mirror. It looks good because it sits still and we can see the sky and the desert in it. Yawn. No desert sky here. This is grit.

Sep 17, 2012

More...

Blah, blah, words about pictures. We're getting there. I'm thinking about giving her sharp teeth. I dunno, we'll see.

Dragon Girl update

Quick update. Got a few minutes this morning.